AI Insights · Timothy · July 2022
Top 5 Turn-Based Tactics Games on iOS in Mexico Q2 2022
Discover the performance of the top 5 turn-based tactics games on iOS in Mexico during Q2 2022, including key metrics such as weekly downloads, revenue, and active users.
In Q2 2022, the top 5 turn-based tactics games on iOS in Mexico demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's metrics.
Bowmasters - Multiplayer Game
Weekly Revenue: The game experienced a consistent decline in weekly revenue, starting from around $1.8K at the end of March and dropping to approximately $774 by the end of June.
Weekly Downloads: There was a notable decline in weekly downloads, peaking at 5.3K in mid-April and decreasing to about 3.2K by the end of June.
Weekly Active Users: Active users showed a slight fluctuation, starting at 69K in late March, peaking at 80.4K in early May, and ending at around 70K by the end of June.
Tank Stars
Weekly Revenue: The game's revenue remained relatively stable, fluctuating between $204 and $388 throughout the quarter.
Weekly Downloads: Downloads saw a peak of 2.4K in late April but generally hovered around 1.5K to 2K for the rest of the quarter.
Weekly Active Users: Active users were relatively stable, maintaining figures around 9K to 11K throughout the period, with a slight drop to 8.8K in late June.
Bowmasters!
Weekly Revenue: This game showed a gradual increase in revenue, starting at $12 in late May and reaching $71 by the end of June.
Weekly Downloads: Downloads increased significantly from 159 in mid-May to a peak of 3.2K in mid-June, before settling at around 2.3K by the end of June.
Weekly Active Users: Active users also saw a substantial rise, starting at 153 in mid-May, peaking at 6.2K in mid-June, and ending at 5.6K by the end of June.
Warling Worm: Total Armageddon
Weekly Downloads: The game showed a steady increase in downloads, starting at 53 in late March and reaching around 527 by mid-June.
Weekly Active Users: Active users consistently increased, starting at 3.1K in late March and reaching approximately 4K by the end of June.
Phobies
Weekly Revenue: The game saw fluctuating revenue, peaking at $106 in early June and dropping to $15 by mid-June, before ending at $58 by the end of June.
Weekly Downloads: Downloads showed a general decline, from 249 in late March to 104 by the end of June.
These insights are derived from Sensor Tower's comprehensive data. For more in-depth analytics and trends, visit Sensor Tower.